It has no console, controller, is multiplaying and very social. It is Google’s new gaming project.
A few weeks ago, Google announced its entry into the gaming industry by presenting some of the details of its new Google Stadia project.
It is a service that promises gaming without a console, from any device (smartphone, laptop, tablet), the best titles, high resolution, high speeds, social features and the best in gaming, most probably with the pay-TV model.
Does it sound too good to be true? It can! But Google has the size, know-how and funds to develop something so innovative. At the GDC 2019, where he made the presentation, he did not get into details, but outlined the project in his basics.
Let’s see what we know for the moment:
- There is no console
The first thing that was clarified in the recent presentation is that there is no console, as we know it in other game systems. The service will run entirely in the cloud and will be accessible from computers, best laptops, tablets, smartphones,
- … but there is technical infrastructure
To work on the project, Google’s 7,500 nodes will be utilized around the world. These will actually be the hardware along with the user’s device, which will not run the game, but it will simply project it.
- There will certainly be a controller
Google has announced that the service will work with any of those already on the market, but it will launch a new controller with which some very specialized features will be available. It will be connected to Wi-Fi directly on the device of the streaming user and, among other things, will have a separate button for Google Assistant.
- It will have various social functions
For example, State Share is a feature that allows the user to record a few seconds of play and send them to a link to his friends, who can play just at the same time.
Crowd Play is another feature that allows users to play the game with their favorite YouTube broadcaster. The real bet is to win more broadcaster than Twitch, who takes the lead in this new type of gaming.
- Split screen
Google brings back multiple windows that can be viewed on the same collaboration games screen. Of course, this multiplayer mode requires fast internet connections and may be prohibitive for some users. Of course this is the beginning, and in the long run such issues will be solved.
- And many available titles
From what was announced it became clear that we will have Doom Eternal, Assassin’s Creed Odyssey, Shadow of the Tomb Raider, various titles developed by Google itself through the Stadia Games and Entertainment sub-division. At the same time, we have many promises, but not something specific from companies like Tequila Works and Q-Games.
- Definitely 4K
The Doom Eternal tested ran to 4K and 60 fps, but Google has committed that these performances will double rapidly. The next step is the 8K resolution and 120 fps.
- Support for YouTube
Obviously perhaps, but it is worth noting that Youtube will be modified to a certain extent to serve Google Stadia. Through a new UI, a user will be able to get into a game by simply clicking.
- Let’s talk the specs
- GPU with 10.7 TFLOPs power
- HBM2 memory, x86 processor at 2.7 GHz
- RAM 16 GB
- Network speed 484 GB / s
- It will begin in 2019
Although there is no specific date, there is a commitment from the company that it will start in 2019 in Europe, Canada, the United States and Great Britain. The rest of the planet will have to wait a little.