You mash the jump button the first few seconds and the purple head skids off a tile, tumbling into a pit while you swear softly at the screen.
Playing feels twitchy and sticky at once, like ice and glue. Controls are tight but the surfaces are slippery, so every jump needs a little correction. Runs are short, deaths come fast, and that keeps the loop silly addictive instead of boring.
What you do is simple: run, jump, dash, grab a few shards, and reach the door before the level eats you. Levels throw moving floors, breakable ice tiles, and pinch points that force precise timing. It plays a bit like Celeste crossed with Super Meat Boy, with some VVVVVV and Icy Tower vibes thrown in for weirdness.
I think some rooms are borderline unfair, but that struggle makes the satisfying clears feel great. Try tapping jump for tight hops instead of holding it, and save your dash to correct midair mistakes or to break momentum when you slide too far.
Controls
- Move – Left/Right arrows or A/D
- Jump – Space or W, tap for short hops
- Dash – Shift or K, use in midair to stop sliding
- Crouch / Drop – Down arrow or S
Similar games
- Celeste
- Super Meat Boy
- VVVVVV
- Icy Tower
- Downwell