You strike a match, watch the flame jump, and for a second the tiny room feels almost normal. Then something scratches the ceiling and your heart drops.
Playing 13 Days in Hell is a tight, grim slog, with short bursts of panic and long stretches of nervous scavenging. You spend most of the time searching ruined rooms, juggling scarce supplies, deciding who gets food, and choosing whether to fight or hide when something comes hunting. Combat is up-close and unforgiving, so stealth and timing matter as much as your weapons.
I like how raw it feels, messy in a good way, not polished into a comfort zone. The game reminds me a bit of The Binding of Isaac in its random nasty surprises, Darkest Dungeon in the stress and resource math, and This War of Mine for the moral squeeze. If you like faster runs you might see echoes of Dead Cells, and there is a survival tone similar to 7 Days to Die when supplies run thin.
Don’t rush into unknown rooms empty-handed. Conserve ammo early, lock down a safe route out, and use stealth if you can, because dying late in the run is the worst kind of waste. Try breaking up exploration into short, predictable loops so you can bail back to safety when night comes.
Controls
- WASD to move.
- Mouse to aim and attack, left click to use primary weapon.
- E to interact, pick up items and open doors.
- Space to dodge or sprint for a short burst.
- Number keys 1-4 to swap consumables or quick items, Esc for menu.
Similar games
- The Binding of Isaac
- Darkest Dungeon
- This War of Mine
- Dead Cells
- 7 Days to Die