You duck behind a low crate and fire a quick burst, then panic because the clip is almost empty and another guard is rounding the corner.
It feels punchy and tense while playing, every shot lands with weight and you constantly calculate whether to spend a bullet or save it for a sure kill. Movement is tight, rooms are small, and the soundtrack pushes you to act before you overthink things.
What you do is simple, you clear rooms, hunt for ammo, and chain small wins. Aim, squeeze off a few bullets, dash or dodge to cover, pick up the tiny ammo boxes and move to the next doorway. Levels loop into slightly harder runs as you go.
I like the way ammo scarcity forces you to be smart instead of spraying wildly, it makes each encounter meaningful.
Controls
- WASD to move, mouse to aim.
- Left click to shoot, right click for alternate fire or aim down sights.
- R to reload, Space to dash or dodge.
- E to pick up ammo or interact with items.
- Esc to pause or open menu.
Don’t forget to peek around corners instead of sprinting in, and try to learn enemy patterns so you spend fewer bullets. If a room looks crowded, use dash to split enemies up, it saves rounds. Ammo boxes are small but always check corners and behind crates.
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